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Arnold Schwarzenegger - Total Recall
Total Recall by
Call Number: 791.43
Wayne Gretsky - Stories of the Game
Wayner Gretsky: Stories of the Game
Call Number: 796.962 GRE
Korman, Gordon - Kidnapped
The Abduction by
Call Number: F KOR
It's every brother's worst fear: As Aiden and his sister Meg are walking home from school one day, a van pulls over and Meg is kidnapped. There's no way for Aiden to stop it from happening. He's the only witness to his sister's disappearance.Why has Meg been kidnapped? Is it for ransom? As a vendetta against Meg and Aiden's parents? Or is there an even bigger conspiracy at work? While Meg fends off her kidnappers and plans an escape, Aiden must team up with the FBI to try to find her--tracking down clues only a brother could recognize.
Kropp, Paul - Behind the Door
Behind the Door by
Call Number: F KRO
Jamal and his buddies like to hang out in the basement of an old warehouse. Everything is fine until a strange door appears on an inside wall. Of course, the guys have to look behind that door...and then the horror begins.
Nielsen, Jennifer - The False Prince
The False Prince by
Call Number: F NIE
In a discontent kingdom, civil war is brewing. To unify the divided people, Conner, a nobleman of the court, devises a cunning plan to find an impersonator of the king's long-lost son and install him as a puppet prince. Four orphans are recruited to compete for the role, including a defiant boy named Sage. Sage knows that Conner's motives are more than questionable, yet his life balances on a sword's point -- he must be chosen to play the prince or he will certainly be killed. But Sage's rivals have their own agendas as well. As Sage moves from a rundown orphanage to Conner's sumptuous palace, layer upon layer of treachery and deceit unfold, until finally, a truth is revealed that, in the end, may very well prove more dangerous than all of the lies taken together.
Steve Nash - The Making of an MVP
Steve Nash: The Making of an MVP
Call Number: 796.323 NAS
DuPrau, Jeanne - City of Ember
The City of Ember by
Call Number: F DUP
Ember is the only light in a dark world. But when its lamps begin to flicker, two friends must race to escape the dark. This highly acclaimed adventure series is a modern-day classic--with over 4 MILLION copies sold! The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to dim. When Lina finds part of an ancient message, she's sure it holds a secret that will save the city. Now, she and her friend Doon must race to figure out the clues to keep the lights on. If they succeed, they will have to convince everyone to follow them into danger. But if they fail? The lights will burn out and the darkness will close in forever.
Korman, Gordon - Chasing the Falconers
Chasing the Falconers by
Call Number: F KOR
Two kids break out of a juvenile detention center and become fugitives in order to clear their convicted parents' names in this heartstopping series from kid-read master Gordon Korman. Aidan and Meg Falconer are their parents' only hope. The Falconers are facing life in prison -- unless Aidan and Meg can follow a trail of clues to prove their innocence. The problem? Right now they're trapped in a juvenile detention center. Until they escape one night -- and find themselves on the run, both from the authorities and from a sinister attacker t who has his own reason to stop them. The Falconers must use their wits to make it across the country ... with plenty of tests along the way.
Muchmore, Robert - Eagle Day
Henderson's Boys 2 by
Call Number: F MUC
Late summer, 1940. Hitler has conquered France. Now he intends to cross the Channel and defeat Britain before winter arrives. A group of young refugees led by British spy Charles Henderson faces a stark choice. To head south into the safety of neutral Spain, or go north on a risky mission to sabotage the German invasion plans. For official purposes, these children do not exist.
Paulsen, Gary - Hatchet
Call Number: F PAU
Thirteen-year-old Brian Robeson, haunted by his secret knowledge of his mother's infidelity, is traveling by single-engine plane to visit his father for the first time since the divorce. When the plane crashes, killing the pilot, the sole survivor is Brian. He is alone in the Canadian wilderness with nothing but his clothing, a tattered windbreaker, and the hatchet his mother had given him as a present. At first consumed by despair and self-pity, Brian slowly learns survival skills--how to make a shelter for himself, how to hunt and fish and forage for food, how to make a fire--and even finds the courage to start over from scratch when a tornado ravages his campsite. When Brian is finally rescued after fifty-four days in the wild, he emerges from his ordeal with new patience and maturity, and a greater understanding of himself and his parents.